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Contents Index

Headings and   extensions;   named values, Tables and so on; the   Library Card; the   story file.
How do headings work?  ; What's the Library Card?  

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Contents Page

The source text is not divided by headings.


List of extensions included (About these  )

Standard Rules  version 2/090402


List of named values (About these )

Situation
player ... person
location  ... an object
score  ... a number
last notified score ... a number
maximum score ... a number
turn count ... a number
time of day  ... a time
darkness witnessed ... something which is either true or false

Current action
noun  ... an object
second noun ... an object
person asked  ... an object
reason the action failed  ... the name of a rule
item described ... an object

Used when ruling on accessibility
person reaching  ... an object
container in question ... an object
supporter in question ... an object
particular possession  ... thing

Used when understanding typed commands
player's command  ... a snippet
matched text ... a snippet
number understood  ... a number
time understood ... a time
topic understood ... a snippet
truth state understood ... something which is either true or false
current item from the multiple object list ... an object

Presentation on screen
command prompt  ... some text
left hand status line  ... some text
right hand status line ... some text
listing group size ... a number

sstate understood ... sstate


List of Tables (About tables )

Table of Final Question Options    5 columns, 5 rows
Table of Locale Priorities    2 columns, 17 rows (16 blank)


Library Card (About library cards: )

Story title    Ash_v7
Story author    Hanley Weng
Story headline    An Interactive Fiction
Story genre    Fiction
Release number    1
Story creation year    (This year)
IFID number    8A3C5B25-D93F-4334-A2B6-D71B7CB96200
Story description    None


Story file format:  Z-Machine version 5

In a Z-machine story file, array memory can be very limited. Switching to the Glulx setting removes all difficulty, but some authors like to squeeze the very most out of the Z-machine instead. This list shows about how much array space is used by some larger items the source text has chosen to create.

map    map of rooms and doors    144 bytes
object    each man    90 bytes
object    each woman    90 bytes
object    each animal    90 bytes
object    each vehicle    90 bytes
object    each player's holdall    90 bytes
object    each door    88 bytes
table    final question options    82 bytes
table    locale priorities    82 bytes
object    each container    64 bytes
object    each supporter    64 bytes
object    each backdrop    64 bytes
object    each person    64 bytes
object    each device    60 bytes
object    each room    50 bytes
object    each region    46 bytes
object    each thing    42 bytes
object    each direction    42 bytes
action    each     24 bytes
scene    each     11 bytes