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Actions Index

The actions (click magnifiers for details);   kinds of action;   commands A to Z;   actions A to Z;   the applicable rules.
What are actions?  ; Creating new actions  ; Out of world actions (in red)  

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Standard actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating 

Standard actions which move the actor
Going , Entering , Exiting , Getting off 

Standard actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about 

Standard actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off 

Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for 

Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing 

Standard actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swearing obscenely , Swearing mildly , Swinging , Rubbing , Setting it to , Waving hands , Buying , Singing , Climbing , Sleeping 

Standard actions which happen out of world
Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Switching the story transcript on , Switching the story transcript off , Requesting the story file version , Requesting the score , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Switching score notification on , Switching score notification off , Requesting the pronoun meanings 


Named kinds of action

No names have yet been defined. (Here's how:  )


Commands available to the player

"[direction]" - Going

"abstract", a testing command not available in the final game
"actions", a testing command not available in the final game
"adjust", same as "set" 
"answer [text] to [someone]" - Answering it that  (reversed)
"ask [someone] for [something]" - Asking it for 
"ask [someone] about [text]" - Asking it about 
"attach", same as "tie" 
"attack [something]" - Attacking 
"awake", same as "wake" 
"awaken", same as "wake" 

"break", same as "attack" 
"brief" - Preferring sometimes abbreviated room descriptions 
"burn [something]" - Burning 
"buy [something]" - Buying 

"carry", same as "take" 
"check", same as "examine" 
"chop", same as "cut" 
"clean", same as "rub" 
"clear", same as "push" 
"climb [something]" - Climbing 
"climb up/over [something]" - Climbing 
"close [something]" - Closing 
"close up [something]" - Closing 
"close off [something]" - Switching off 
"consult [something] on/about [text]" - Consulting it about 
"cover", same as "close" 
"crack", same as "attack" 
"cross", same as "enter" 
"cut [something]" - Cutting 

"describe", same as "examine" 
"destroy", same as "attack" 
"discard", same as "drop" 
"display", same as "show" 
"disrobe", same as "shed" 
"doff", same as "shed" 
"don", same as "wear" 
"drag", same as "pull" 
"drink [something]" - Drinking 
"drop [things preferably held]" - Dropping 
"drop [something preferably held] at/against/on/onto [something]" - Throwing it at 
"drop [other things] in/into/down [something]" - Inserting it into 
"drop [other things] on/onto [something]" - Putting it on 
"dust", same as "rub" 

"eat [something preferably held]" - Eating 
"embrace", same as "kiss" 
"enter [something]" - Entering 
"examine [something]" - Examining 
"exit" - Exiting 

"fasten", same as "tie" 
"feed", same as "give" 
"feel", same as "touch" 
"fight", same as "attack" 
"fix", same as "tie" 

"get out/off/up" - Exiting 
"get [things]" - Taking 
"get in/into/on/onto [something]" - Entering 
"get off [something]" - Getting off 
"get [things inside] from [something]" - Removing it from 
"give [someone] [something preferably held]" - Giving it to  (reversed)
"give [something preferably held] to [someone]" - Giving it to 
"glklist", a testing command not available in the final game
"go" - Going 
"go [direction]" - Going 
"go [something]" - Entering 
"go into/in/inside/through [something]" - Entering 
"gonear", a testing command not available in the final game

"hear [something]" - Listening to 
"hit", same as "attack" 
"hold", same as "take" 
"hop", same as "jump" 
"hug", same as "kiss" 

"i", same as "inventory" 
"insert [other things] in/into [something]" - Inserting it into 
"inv", same as "inventory" 
"inventory" - Taking inventory 

"jump" - Jumping 

"kill", same as "attack" 
"kiss [someone]" - Kissing 

"l", same as "look" 
"leave", same as "exit" 
"light", same as "burn" 
"listen" - Listening to 
"listen to [something]" - Listening to 
"lock [something] with [something preferably held]" - Locking it with 
"long" - Preferring unabbreviated room descriptions 
"look" - Looking 
"look at [something]" - Examining 
"look inside/in/into/through [something]" - Searching 
"look under [something]" - Looking under 
"look up [text] in [something]" - Consulting it about  (reversed)

"move", same as "push" 
"murder", same as "attack" 

"nap", same as "sleep" 
"no" - Saying no 
"normal" - Preferring sometimes abbreviated room descriptions 
"notify" - Switching score notification on 
"notify on" - Switching score notification on 
"notify off" - Switching score notification off 
"nouns" - Requesting the pronoun meanings 

"offer", same as "give" 
"open [something]" - Opening 
"open [something] with [something preferably held]" - Unlocking it with 
"out", same as "exit" 

"pay", same as "give" 
"pick up [things]" - Taking 
"pick [things] up" - Taking 
"polish", same as "rub" 
"present", same as "show" 
"press", same as "push" 
"pronouns" - Requesting the pronoun meanings 
"prune", same as "cut" 
"pull [something]" - Pulling 
"punch", same as "attack" 
"purchase", same as "buy" 
"purloin", a testing command not available in the final game
"push [something]" - Pushing 
"push [something] [direction]" - Pushing it to 
"push [something] to [direction]" - Pushing it to 
"put on [something preferably held]" - Wearing 
"put down [things preferably held]" - Dropping 
"put [things preferably held] down" - Dropping 
"put [other things] in/inside/into [something]" - Inserting it into 
"put [other things] on/onto [something]" - Putting it on 

"q" - Quitting the game 
"quit" - Quitting the game 

"random", a testing command not available in the final game
"read [something]" - Examining 
"read about [text] in [something]" - Consulting it about  (reversed)
"read [text] in [something]" - Consulting it about  (reversed)
"relations", a testing command not available in the final game
"remove [something preferably held]" - Taking off 
"remove [things inside] from [something]" - Removing it from 
"restart" - Restarting the game 
"restore" - Restoring the game 
"rotate", same as "turn" 
"rub [something]" - Rubbing 
"rules", a testing command not available in the final game
"run", same as "go" 

"save" - Saving the game 
"say", same as "answer" 
"scale", same as "climb" 
"scenes", a testing command not available in the final game
"scope", a testing command not available in the final game
"score" - Requesting the score 
"screw", same as "turn" 
"script" - Switching the story transcript on 
"script on" - Switching the story transcript on 
"script off" - Switching the story transcript off 
"scrub", same as "rub" 
"search [something]" - Searching 
"set [something] to [text]" - Setting it to 
"shed [something preferably held]" - Taking off 
"shift", same as "push" 
"shine", same as "rub" 
"short" - Preferring abbreviated room descriptions 
"shout", same as "answer" 
"show [someone] [something preferably held]" - Showing it to  (reversed)
"show [something preferably held] to [someone]" - Showing it to 
"showheap", a testing command not available in the final game
"showme", a testing command not available in the final game
"showverb", a testing command not available in the final game
"shut", same as "close" 
"sing" - Singing 
"sip", same as "drink" 
"sit on/in/inside [something]" - Entering 
"sit on top of [something]" - Entering 
"skip", same as "jump" 
"sleep" - Sleeping 
"slice", same as "cut" 
"smash", same as "attack" 
"smell" - Smelling 
"smell [something]" - Smelling 
"sniff", same as "smell" 
"sorry" - Saying sorry 
"speak", same as "answer" 
"squash", same as "squeeze" 
"squeeze [something]" - Squeezing 
"stand" - Exiting 
"stand up" - Exiting 
"stand on [something]" - Entering 
"superbrief" - Preferring abbreviated room descriptions 
"swallow", same as "drink" 
"sweep", same as "rub" 
"swing [something]" - Swinging 
"swing on [something]" - Swinging 
"switch [something]" - Switching on 
"switch on [something]" - Switching on 
"switch [something] on" - Switching on 
"switch [something] off" - Switching off 
"switch off [something]" - Switching off 

"take inventory" - Taking inventory 
"take [things]" - Taking 
"take off [something]" - Taking off 
"take [things inside] from [something]" - Removing it from 
"take [things inside] off [something]" - Removing it from 
"taste [something]" - Tasting 
"tell [someone] about [text]" - Telling it about 
"test", a testing command not available in the final game
"think" - Thinking 
"throw", same as "drop" 
"thump", same as "attack" 
"tie [something] to [something]" - Tying it to 
"torture", same as "attack" 
"touch [something]" - Touching 
"trace", a testing command not available in the final game
"transcript" - Switching the story transcript on 
"transcript on" - Switching the story transcript on 
"transcript off" - Switching the story transcript off 
"tree", a testing command not available in the final game
"turn [something]" - Turning 
"turn [something] on" - Switching on 
"turn on [something]" - Switching on 
"turn [something] off" - Switching off 
"turn off [something]" - Switching off 
"twist", same as "turn" 

"uncover", same as "open" 
"unlock [something] with [something preferably held]" - Unlocking it with 
"unscrew", same as "turn" 
"unwrap", same as "open" 

"verbose" - Preferring unabbreviated room descriptions 
"verify" - Verifying the story file 
"version" - Requesting the story file version 

"wait" - Waiting 
"wake" - Waking up 
"wake up" - Waking up 
"wake [someone]" - Waking 
"wake [someone] up" - Waking 
"wake up [someone]" - Waking 
"walk", same as "go" 
"watch", same as "examine" 
"wave" - Waving hands 
"wave [something]" - Waving 
"wear [something preferably held]" - Wearing 
"wipe", same as "rub" 
"wreck", same as "attack" 

"x", same as "examine" 

"y", same as "yes" 
"yes" - Saying yes 

"z", same as "wait" 


Actions in alphabetical order

answering it that 

asking it about 

asking it for 

attacking 

burning 

buying 

climbing 

closing 

consulting it about 

cutting 

drinking 

dropping 

eating 

entering 

examining 

exiting 

getting off 

giving it to 

going 

inserting it into 

jumping 

kissing 

listening to 

locking it with 

looking 

looking under 

opening 

preferring abbreviated room descriptions 

preferring sometimes abbreviated room descriptions 

preferring unabbreviated room descriptions 

pulling 

pushing 

pushing it to 

putting it on 

quitting the game 

removing it from 

requesting the pronoun meanings 

requesting the score 

requesting the story file version 

restarting the game 

    

restoring the game 

rubbing 

saving the game 

saying no 

saying sorry 

saying yes 

searching 

setting it to 

showing it to 

singing 

sleeping 

smelling 

squeezing 

swearing mildly 

swearing obscenely 

swinging 

switching off 

switching on 

switching score notification off 

switching score notification on 

switching the story transcript off 

switching the story transcript on 

taking 

taking inventory 

taking off 

tasting 

telling it about 

thinking 

throwing it at 

touching 

turning 

tying it to 

unlocking it with 

verifying the story file 

waiting 

waking 

waking up 

waving 

waving hands 

wearing 


Rules governing actions

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Persuasion  rulebook

 name

There are no rules in this rulebook.

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Unsuccessful attempt by  rulebook

 name

There are no rules in this rulebook.

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Before  rulebook

 name

There are no rules in this rulebook.

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Instead  rulebook

 name

    going down in the Crossroads   

    going east in the Crossroads   

    going northeast in the Crossroads   

    going southeast in the Crossroads   

    going down from Top of Post   

    going east in the Roots   

    going northeast in the Roots   

    going southeast in the Roots   

    going west in the Roots   

    going northwest in the Roots   

    going down from Tree Top   

    going north in the Platform   

    going northwest in the Platform   

    going south in the Platform   

    going southwest in the Platform   

    going west in the Platform   

    going east in the Lake   

    going northeast in the Lake   

    going southeast in the Lake   

    going south in the Lake   

    going southwest in the Lake   

    going west in the Lake   

    going nowhere from the Crossroads   

    going nowhere from the Top of Post   

    going nowhere from the Tree top   

    locking chain with the Silver Key   

    unlocking Dog with Silver Key   

    unlocking Cage with Gold Key   

    taking signpost   

    climbing signpost   

    closing signs   

    climbing signs   

    taking Chain   

    taking Dog   

    taking tree   

    climbing tree   

    closing Tree-Trunk   

    taking cat   

    taking Crude Sign   

    taking timedial   

    touching timedial   

    taking Official Sign   

    taking Bird   

    taking Cage   

    opening the Cage   

    going down   

    going up   

    smelling   

    waiting   

default outcome is failure

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Check rulebook

 name

Check rules are tied to specific actions, and there are too many to index here. For instance, the check taking rules can only ever affect the taking action, so they are indexed on the detailed index page for taking.

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Carry out rulebook

 name

Carry out rules are tied to specific actions, and there are too many to index here.

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After  rulebook

 name

    going from the Crossroads to Lake   

    going from the Crossroads to Platform   

    going from the Crossroads to Roots   

    going from the Crossroads to Top of Post   

    going from the Top of Post to Crossroads   

    going from the Roots to Crossroads   

    going from the Roots to Platform   

    going from Roots to Tree Top   

    going from Tree Top to Roots   

    going from the Platform to Crossroads   

    going from the Platform to Lake   

    going from the Platform to Roots   

    going from the Lake to Crossroads   

    going from the Lake to Platform   

    unlocking Chain with the Silver Key   

default outcome is success

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Report rulebook

 name

Report rules are tied to specific actions, and there are too many to index here.

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