Design Programming was an excellent subject taught by Rob Saunders - melding both the visual and technical design worlds. Our classwork involved learning Processing and concepts such as visual generative design.
Assignment 1 - Static Image (Earth)
“My goal for this assignment was to present the dire issue of humanity’s exponential growth in population, and also their growing destruction of the environment which is needed to sustain them, and hence without it, they will eventually destroy themselves.”
Snapshots along the way:
Assignment 2 - Moving Image (Frog)
The brief of this assignment was to create an animated sketch from code. I elected to work on a looping sequence titled “A Frog’s Life”
Assignment 3 - Interactive (Game)
A multiplayer Pacman-like game was created. Would’ve loved to have devoted more time to this - notably on the graphics, but still learnt a lot from it.
Overall: “Through this project, in conjunction with class, I learnt a great deal. Taking in very important and useful aspects of arrays, classes etc. And the importance of programming scheduling, mindmapping, and having a structured thought process.”